Homeroom and Site Map - your guide to our interactive learning environment.

Classrooms

Homeroom - Site Map - your guide to our interactive learning environment.
Welcome to your Homeroom. You can access all other classrooms from here by clicking on the title buttons, or the links on the left side of each page. A brief description of each of our classrooms and the items on our resource shelf is also provided here. When you push the back button from the home pages of each of our classrooms and resource items, it will take you back here to your homeroom. Think of this page as your portal to wisdom. If you only use the "next" button provided on each page, you will encounter all the pages accessible from the links below. This is recommended for first time users.

Math Basics - your source for general math knowledge.
Math Basics is the first section that you reach if you use the "next" button. We recommend that you work your way through this section first. In Math Basics, you can jump to two different starting points based on your grade level - 6th grade and younger, and 7th through 12th grade. In Math Basics, you can review topics you may have come across in school, and can use the pages as a detailed reference with animated examples. Math Basics contains information you need to learn the great tricks that are presented in the Mental Math classroom. The Math Basics home page provides a hyperlinked list of all topics covered in the Math Basics classroom which you can use to travel directly to a specific topic. However, we recommend that you travel through our entire site first by only using the NEXT buttons and exploring the other links embedded into each page.

Memorization - the fast track to math success.
The Memorization classroom contains very important lists and tables. Memorizing the data in this classroom will help you in solving advanced problems quickly without having to look for a specific problem or even use a calculator. You will be amazed! Trust us on this one. This classroom contains information tables that we, ourselves, memorized back in the 6th grade, and we still remember them today! The contents include formulas, fractions to decimal conversions, a list of prime numbers, squares of whole numbers, and much more. Take time to familiarize yourself with the information presented in this classroom. It will save you countless hours in your math future.

Mental Math - discover the power of the mind.
You will probably find that the Mental Math classroom can be a lot of fun. It presents many simple, yet helpful "tricks" to aid you in your quest for math brilliance. Some tricks may take a half hour to master, but then, there are some that are very easy to pick up. An important key to learning these is to practice, practice, and practice! Over time, the tricks can easily become second nature, and your calculators just might start collecting a little dust! Have a look through this section; we bet you will find something interesting.

Homework - learn with Simply Number Sense offline!
The Homework classroom provides you with a range of materials that you can take with you even when you are off the Internet. Here, you will find a quick link to all the materials that can be downloaded from our site. A very handy feature incorporated into Simply Number Sense located here is the option to print a paper copy of our complete site quickly and easily, without having to print each page individually. You do have the option to print out only certain portions of our site, also. Also included in this classroom is a link to all tests and quizzes that you can download to test your skills and knowledge. The tests that are printable as they are available in PDF format.

Resource Shelf

Review Center - Review, relearn, and recollect.
The Review Center is your resource for reviewing all of the material that you have learned during your visit to the Simply Number Sense site. Our review has been created with the help of Microsoft's® PowerPoint® 7.0. Each slide will simply appear as a graphic on a web page.

Quiz Central - practice and improve!
Quiz Central is exactly as it sounds. It is a growing collection of quizzes that will test your speed and accuracy using the mental math tricks that you have learned. You can print out available Adobe® Acrobat® PDF quizzes that you are free to distribute to your friends and/or teachers!

Help Desk - Got questions?  Get Answers!
At the Help Desk, you can find answers to frequently asked questions, as well as post questions or messages in the Help Forum. You can also find a link to E-mail us. Ask any question related to the content on our site, and we will be more than happy to help you out. If you have any comments or suggestions, please feel free to post them or E-mail us with them. We will do our best to get back to you promptly!

Math Basics - welcome to our general knowledge class.

Welcome to the beginning of our General Knowledge section. It it our hope that you will be able to use this portion of our site as either a review of basic math concepts and definitions, or as an introduction to some of the most fundamental math concepts required for higher math. A map of this section is provided below. A thought to keep in mind: Knowledge is power.

In order to serve you best, we have provided two different starting points at the bottom of this page. The first one is for students who either need a quick, basic review of math topics, or are younger students. The second one is for students in 7th grade or above. If you do decide to click on "7th grade or above", you will skip past the following topics:

Topics accessible after all those mentioned, or by clicking on "7th Grade or Above," include:

Now that you have had a rundown of what is available, click on either of the two starting points below, or use the Math Basics Directory above to begin your learning adventure! Pay attention, gain knowledge, and have fun!

Basic Operations - addition, subtraction, multiplication, and division

The first two basic operations in mathematics are addition and subtraction. The chalkboard below illustrates the simple combining or "putting together" of two groups of circles. This demonstrates the operation addition performed on two whole numbers, two and three (known as addends,) which result in a sum (total) of five circles. Subtraction is the inverse or opposite of addition, so when three circles are subtracted, or taken away, from the group of five, the result is two remaining circles. Likewise,when two circles are subtracted from the group of five, there will be three circles left. A subtraction problem is always written in the form minuend - subtrahend = difference.

2 circles + 3 circles = 2+3 = 5 ... 5 circles - 3 circles = 5-3 = 2.

The other two basic operations are multiplication and division. These two operations also act as inverses of each other. Moreover, multiplication and division can be thought of as successive addition and successive subtraction, respectively. The numbers that are multiplied together are known as factors, while the answer is the product. Although the two numbers multiplied together are often called factors, they are also known as the multiplicand and multiplier, with the multiplicand being the number to the left of the multiplication sign. In division, the number you are dividing is known as the dividend, the number you are dividing by is called the divisor, and the answer is the quotient.

On the chalkboard below, you can observe the multiplication and then, the division of another group of circles. Try to visualize the successive addition and subtraction inherent to these operations, as well as how each operation acts as an opposite to the other.

3 groups of 2 marbles = 3x2 = 2+2+2 = 6;  6 marbles divided into 3 groups = 6÷3 = 6-2-2 = 2.

These four operations, addition, subtraction, multiplication, and division, in conjunction with numbers and the number line, act as the foundation for almost all math.

The Number Line - the set of real numbers

A review of the number line is essential to our lesson in mathematics. Understanding the basic concept and utilizing a picture of the number line (as seen below) can, many times, be most helpful in solving seemingly complex problems.

&lt---- Negatives -------- Zero -------- Positives ---->

The number line shown above is also known as the real number line. The line represents all real numbers. Real numbers include all positive and negative numbers, and zero. All whole numbers as well as fractions (or decimals) are included.

Use of the number line is most helpful when adding and subtracting negative numbers. In the example below, we can use the number line to solve the problem 4+(-3)=?. In order to solve this, let's start and place a marker on the four (4) on the number line. The plus sign indicates that the direction we will move our marker is to the right. However, we now must change the direction because we encounter a negative sign with the three (3). So, let's move our marker exactly three places to the left. Our marker ends up at positive one (1). Thus, 4+(-3)=1.

4+(-3) = 4-3 = 1

A quick way to solve a problem such as the previous one is to rewrite the problem as 4 + -3=?. Now, just memorize the conversions below, and you can quickly simplify your problem.

Combining signs: 1) + + = +  2) - - = +  3) + - = -  4) - + = +

According to the conversion table, 4 + -3 can now be simplified to 4-3 (since a positive and a negative make a negative), which of course is equal to one (1). You wouldn't believe how useful these combination conversions are, so, you best familiarize yourself with them now!

Another use for the number line is when one is dealing with inequalities [>, <, and the equal sign (=) with a slash (/) through.] Remember that the values of numbers get bigger as you move towards the right on the number line. It follows then, that the values of the numbers get smaller as you move towards the left on the number line. Thus, for example, if you want to see if five (5) is greater than or less than negative eight (-8), you'll see that your markers will indicate that -8 is smaller, since it's more towards the left side of the number line.

Even and Odd Numbers - an introduction to division by two.

The set of whole numbers (i.e. -2,-1,0,1,2,...) can be broken down into two general subsets; even numbers and odd numbers. This concept is a very simple one, yet it is very important. Later in the section Mental Math, we will show you tricks to solving certain types of math problems that depend on even or odd numbers.

In the animated example presented below, a group of twelve sticks is separated into two piles. Each group contains an equal number of sticks. This division of the sticks can be represented mathematically by the equation 12÷2 = 6. The twelve sticks were divided into two groups, and each resulting pile had six sticks. Based on the ability to give each pile an equal number of sticks, the group of twelve is considered to be even.

12 sticks, divided into 2 groups, forms piles of 6 sticks each.  12 ÷ 2 = 6.

In the next example, a group of nine sticks is separated into two piles. This time two groups of an equal number of sticks is impossible. The closest we can get is either one group of five sticks and one group of four, or two groups of four with one stick left over. Due to the fact that we can not split the nine sticks into two equal groups without the existence of a remainder, we designate the group of nine as odd.

9 sticks can not be divided into two equal piles without any leftover.  9 ÷ 2 = 4 r1

As you may have noticed, the test to determine whether a number is even or odd is simply to divide the number by two. If there is no remainder in the answer, the number is even; otherwise, the number is odd.

A shortcut in determining whether a number is even or odd, is to look at the right-most digit (the one's place), and if that digit is zero, two, four, six, or eight, the number is even. If that digit is any of the remaining (one, three, five, seven, and nine), then the number is odd.
The chalkboard below shows another illustration of the concept of even and odd numbers.

Random numbers; those ending in 0,2,4,6, or 8 are labeled even.  Those ending in 1,3,5,7, or 9 are labeled as odd.

Digit Places - ones, tens, hundreds, thousands, ...

Every number (ex. 77, 435, 9, -15, etc.), consists of a sign (positive or negative), as well as one or more digits (also known as numerals). The only exception to this would be zero (0) which does not carry a sign (because +0 and -0 are equal to each other; but, this is a bit too technical for the scope of these pages, so we shall continue on.)

A solid knowledge of the concepts of digits and digit places is necessary to understand how our numbering system works. As children, we were taught to start counting at one, as in, "One circle, two circles, three circles." Thus, the set of counting numbers starts with one and includes all whole numbers greater than one.

The first five counting numbers: 1,2,3,4 and 5.

The whole numbers one through nine all use only one digit. Whole numbers greater than nine begin to use multiple digits, as well as multiple digit places. As numbers continue to use mutiple digits, new digit places are introduced. Starting from the decimal point and going left, the first digit place is called the ones place. After that, the next nine digit places (again, going to the left) are the tens, hundreds, thousands, ten thousands, hundred thousands, millions, ten millions, hundred millions, and billions, consecutively.

Beyond the set of whole numbers, there are numbers that are less than one, but, greater than zero; they are known as fractional parts. The name lends itself well, as these numbers are parts, or fractions, of one whole. For instance, say you have a half of a pizza. Intuitively, one understands that this is less than a whole pizza. In this case, the pizza represents one (1). Thus, you have more than nothing (0), but less than the whole (1). A half of a pizza can be represented in two ways. The first is as 1/2. This symbolizes the relationship that the part has to the whole. The whole pizza consists of two parts (or halves) but you have only one; one of two parts (1/2). 1/2 can also be written as .5 (because 1 ÷ 2 = .5, but more on that later.)

1 ÷ 2 = 1/2 = .5 = .50 = .500 = .50000000...

Starting from the decimal point and going to the right, the digit places are utilized for precision purposes. Especially in higher math and science, numbers are often written with, at least, three or four decimal places. All fractional digit place names end in "ths." The first six digit places to the right of the decimal are tenths, hundredths, thousandths, ten thousandths, hundred thousandths, and millionths. You should recognize these names as being the same ones as those to the left of the decimal place except that they all end in ths.

The number represented below is an example of, probably, one of the most complex you will come across in mathematics. This number, when correctly written out, is very long:
Five billion, three hundred forty-six million, two hundred seventy-one thousand, three hundred twenty-four and nine thousand, seven hundred sixty-eight ten thousandths. [Note that only the last digit place name will carry the ths. The numbers to the right of the decimal will be written out and read as if they were whole numbers, except that the name of the final digit place will be added. In this case, ten thousandths.]

5,346,271,324.9768

To review, take a look at the chalkboard below. The digit places for most of the digits in the number on the chalkboard above have been labeled with their names.

5,346,271,324.9768

Fractional Parts - decimals, fractions, and percents

Any number less than one (1), but greater than zero (0), is a fraction. Understanding this concept is very important. A fraction is a part of a larger whole, where the whole is represented by the number one. One way that might help you understand this is by thinking of the number zero as representing emptiness or nothing, while the number one represents completeness.

Whole circle = 1 = complete.  Half circle = 1/2 = .5 = 50% = fractional part.  No circle = 0 = nothing.

Most often, you will be asked to work with numbers that are written in decimal or fractional form (i.e. .75, 3/4, etc.). If the number happens to be written as a percent, it is a good idea to convert the percent to another form (the form that most of the other numbers in the problem appear as) before starting the problem. By first doing this, you can often avoid a silly and very common mistake. Also, you need to recognize that fractions can be read in different ways. For example, 3/4 (which is equal to .75), can be read as "three-fourths", or "seventy-five hundredths."

Converting Between Fractional Forms

A fraction can be written in three forms: decimal form, fractional form, and percentage. All three forms are just as "correct" as any other so long as certain rules are observed. Do not confuse the word "fraction" with the phrase "fractional form." Although we most commonly refer to numbers written in fractional form as fractions, numbers written in decimal form and percentage form are also "fractions." A fraction is simply a part of a whole, regardless of the form in which we express it.
Example:
3/4 is a fraction (part of a whole), written in fractional form
.75 is also a fraction, written in decimal form
75% is yet another fraction, written in percentage form.

Fractions can always be converted from one form to either of the two remaining forms. When performing the basic operations with fractions, it is often helpful to change all the numbers to the same form. The decimal form and the fractional form are the easiest forms to compute with. Percents are usually converted to a different form before operations are performed.

The chalkboards below demonstrate the conversions between fractional forms. The basic rules for converting fractions between forms are outlined below the chalkboard.
Follow along with each chalkboard while noting the step-by-step instructions for converting.

Decimals to Fractions
Decimal to fraction conversions.
  1. Non-Repeating Decimals (shown above)
    1. Determine the name of the rightmost digit place. [In this case, it is hundredths]
    2. Now take the name of the digit place, and take off the ending "ths". [You get hundred]
    3. Place that resulting value as the denominator of our desired fraction. [Your denominator is then 100.]
    4. Remove the decimal from the original number and use this whole number as the numerator of our fraction. [37 becomes your numerator.]
    5. ALL DONE! [Your result: .37= 37/100]
  2. Repeating Decimals

Fractions to Decimals

  1. Numbers Less Than 1 and Greater Than -1
    1. Divide the numerator by the denominator.
    2. For example: 1/2 = 1÷2 = .5
    3. THAT'S ALL!
  2. Mixed Numbers
    1. Convert the mixed number to an improper fraction. (More on this on the next page.)
    2. Divide the numerator by the denominator.
    3. For example: 1½ = 3/2 = 3÷2 = 1.5
    4. TERRIFIC!

Decimals to Percents
Decimal to percent conversions.
  1. Multiply the given number by 100 to find its percent equivalent.
  2. Attach a percent sign (%) to the right side of the number.
  3. THAT WAS EASY!

Percents to Decimals
Percent to decimal conversions.
  1. Divide the given number by 100 to find its decimal equivalent.
  2. Remove the percent sign (%).
  3. FINISHED!

To convert fraction to percent and percent to fraction, first, you must convert the number to its decimal form. Please follow the instructions above for converting fractions and percents to decimals.

Operations with Fractional Parts

You have already had a an introduction to operations with whole numbers. It is just as easy to add, subtract, multiply, and divide fractional parts, but you must observe certain rules when performing these operations.

Operations with Decimals

Adding and subtracting numbers in decimal form is basically the same as with whole numbers except that the decimal point must first be lined up vertically. If you have more decimal places in one number than the other, add extra zeros to the end of the shorter number. The chalkboard below is an example of adding two numbers with decimals.

36.21 + 5.784 = 41.994

When multiplying numbers in decimal form, the lining up of the decimal point is not necessary. Just multiply the two numbers as you would if they were whole numbers. Afterwards, count every digit to the right of either numbers' decimal place. Obtain the sum of these two numbers and then move the decimal place in your answer left that number of digits. Follow along with the example below.

2.63 x 7.1 = 18.673

Dividing two numbers in decimal form is essentially the same as whole numbers except, like multiplying decimals, you must also transform the answer by moving the decimal place after you finish the division. Perform the division while ignoring the decimal points, and then for every digit to the right of the decimal place in the divisor, move the decimal place in your answer one digit to the right. You can follow along with the example below.

93.704 ÷ 3.4 = 27.56

Operations with Fractions in Fractional form

[For our purposes here, we'll refer to these numbers by their common name, "fractions."]
Remember that the numerator of a fraction is the number on top of the bar or slash, while the denominator is the number on the bottom.

Operating on fractions can be very difficult for students who have a hard time remembering the different rules. However, patience and practice is the key to mastering this math topic. To make life easier, always reduce the fractions as much as possible before operating on the fractions. If a problem is simplified beforehand, the operations themselves become simpler, and you will not have to worry about having to reduce your final answer. Your answer will already be in its simplest form. You may want to take a quick look at our GCFs and LCMs section for information on greatest common factors and least common multiples before jumping into operating on fractions.

    Adding and Subtracting Fractions
  1. Find the least common denominator (LCD) for the fractions. Don't be confused by the wording of this. Just find the least common multiple (LCM) of the two numbers in the bottom of the fractions.
  2. After a common denominator has been found, convert the numerators so that each fraction is equivalent to the original fractions.
  3. Proceed with either addition or subtraction, as the problem requires. The answer to the addition or subtraction problem is also a fraction. The denominator of the answer is the same as the LCD that you worked out. The numerator is figured by adding or subtracting (according to the original problem) the numerators of each fraction. Now you have your answer!

    15/16 - 3/8 = 15/16 - 6/16 = 9/16

    Multiplying and dividing fractions are much simpler than adding and subtracting. Once again, remember to reduce both fractions first before doing the operations.

      Multiplying Fractions
    1. Always reduce both fractions first.
    2. Multiply across. This means, multiply one numerator by the other numerator, and one denominator by the other denominator. The product of the numerators becomes the numerator of the answer, while the product of the denominators becomes the denominator of the answer.
    3. Check to see if your answer can be reduced, and you're done!
    I bet you think multiplying fractions is the easiest of all of them. It sure is!
      Dividing Fractions:
    1. Always reduce both fractions first.
    2. Convert the second fraction (the divisor) to its reciprocal. For example, if the fraction is 3/4, change it to 4/3.
    3. Then, change the division sign to a multiplication sign.
    4. Now, proceed as if the problem was originally a multiplication problem.
    On the chalkboard below is the division of two fractions. Follow along and work the same problem out on paper until you have these skills down.

    24/10 ÷ 3/5 = 12/5 ÷ 3/5 = 12/5 x 5/3 = 60/15 = 20/5 = 4/1 = 4

    Mixed Numbers and Improper Fractions

    Mixed numbers and improper fractions are very closely related as they are two forms in which numbers can be written. For example, the number 6.75 can either be represented as both a mixed number or as an improper fraction. As it is now, 6.75 is written in decimal notation. As a mixed number, 6.75 is equal to 6 3/4. As an improper fraction, 6.75 is equal to 27/4. We explain why this is below. Often times, it is necessary to convert between these three numerical representations.

    As discussed on the last page, be sure to always try to reduce and simplify before transforming the number.

    Decimal Form to a Mixed Number to an Improper Fraction

    First, whether you want to transform a number in decimal form to a mixed number or an improper fraction, convert it to a mixed number first. To do this, simply read the decimal part of the number (as explained on our Digit Places page,) and write this as a fraction. Reduce this fraction and combine it with the whole part (the number to the left of the decimal place) of the number you wanted to transform. Your decimal is now a mixed number!

    Now, if you want to further transform the mixed number to an improper fraction, follow these next steps. First, realize that your answer will consist of a numerator and a denominator. To obtain the numerator of the answer, simply multiply the denominator by the whole number, and then add that to the numerator. This shortcut can be visualized as a clockwise computation (shown below). Now, the denominator of the improper fraction is simply the denominator of the fractional part of the mixed number. If you are a bit confused, follow along with the chalkboard below and observe the conversion from decimal form to a mixed number, and finally to an improper fraction.

    6.75 = 6 75/100 = 6 3/4 (mixed number) = (4*6+3)/4 = 27/4 (improper fraction).

    Improper Faction to Decimal Form to a Mixed Number and
    Mixed Number to Decimal Form

    If you want to transform an improper fraction to a mixed number, first divide the fraction to return the number to decimal form, and then follow the directions above for transforming from decimal form to mixed numbers. For converting from a mixed number to a decimal, simply divide the fractional part of the mixed number and add it to the whole number part of the mixed number. The conversion from an improper fraction to a mixed number is shown below.

    13/2 = 6.5 (decimal) = 6 5/10 = 6 1/2 (mixed number).

    Reducing Fractions - simplification

    Most math teachers require that their students write answers to math problems in simplest form. This serves two purposes. One, teachers can easily check for correct answers. There may be an infinite number of equivalent answers to a particular problem, so, having all students write their answers in one form serves to rid the teachers of the painstaking task of having to examine thirty different answers. Second, oftentimes, by simplifying an answer, the answer will make "sense." This serves the purpose of giving students a boost of confidence in the answer that they have come up with.

    Simplifying or reducing fractions is a technique that comes in handy quite often. In order to reduce fractions, one must find a common divisor for the numerator and denominator of the fraction. If a common divisor is found, both parts of the fraction (the numerator and the denominator) are each divided by the divisor. This process, finding a common divisor and dividing both parts of the fraction by it, is repeated until no common divisors except for the number one (1) can be found. At this point, the fraction is considered reduced (simplified) as far as possible. To see how to reduce the fraction 18/24, follow along with the chalkboard below.

    18/24 = 9/12 = 3/4.

    Although the example shown is for proper fractions (fractions less than one), the same method works for improper fractions (where the numerator is larger than the denominator, and therefore, the value of the fraction is more than one.)

    The two numbers without common divisors are said to be relatively prime to each other. This is a bit of an advanced concept at this point. For more information on relatively prime numbers, as well as a useful factoring technique, you can jump ahead and visit our page on Prime Numbers.

    US Currency - pennies, nickles, dimes, quarters, ...

    We have added a section on currency and sales taxes & gratuities since these are a couple of the most common areas of everyday life where we are required to use our math skills.

    The United States' (US) system of currency is based on the dollar. The symbol representing the dollar is this: "$". For instance, one dollar can be represented as $1 or $1.00.

    Currency in the US comes in two forms - coins, and bills. Coins most often represent fractions of a dollar, while bills represent either one dollar or multiple dollars. The penny is the smallest denomination (value) of U.S. currency. It is worth one one-hundredth of a dollar and is expressed in written form as $0.01 or 1¢. The symbol "¢" is known as the cent. The penny is worth 1 cent, and 100 cents = 1 dollar. The next coin, the nickel, is worth five pennies or $0.05. A dime is worth ten pennies or $0.10, and the quarter is worth 25 pennies or $0.25. Although these are the most common types of coins used, half-dollars ($0.50) and dollars can also be found in the form of a coin; however, they are not widely used.

    The common forms of bills come in the following denominations: the dollar-bill, the five-dollar bill, the ten-dollar bill, and the twenty-dollar bill. Also available from your local bank are bills in denominations of two, fifty, one hundred, and even one thousand dollars!

    You can add, subtract, multiply, and divide currency in the very same manner that you would operate on decimals. You should also be able to recognize the most common currency conversions such as, five nickles = one quarter, four quarters = one dollar bill, and five one dollar bills = five dollar bill, and so on.

    SALES TAXES and GRATUITIES ( or "tips")

    Taxes seem to be a necessary evil inherent to our society. When one goes to the store to purchase an item, the store is often required to charge extra for the sale of each item. This charge is known as a sales tax. Taxes usually are expressed as a percentage of the amount charged for the item.

    To determine the amount of sales tax on an item: first, take the percentage of tax and change it into decimal form. If you remember, this is accomplished by dividing the percentage by 100 and removing the percent sign. An easy way to divide by 100 is to simply move the decimal point two places to the left. This decimal number is then multiplied by the price of the item. The calculated amount is the sales tax. In order to obtain the the total cost of the item, add the price of the item to the sales tax amount that you have calculated. Remember to always round off currency to the nearest cent.

    $9.99+7.5% sales tax = $9.99+($9.99x.075) = $9.99x1.075 = $10.74.

    Often times at restaurants, you will be served your food by either a waiter or a waitress. Luckily, your server will include the amount of tax into your bill. However, it is courtesy to give your server what's known as a gratuity, or more commonly, a tip. A common tip is about 15% of the food and beverage amount. Note that we said about.

    No one expects you to carry around a calculator to dinner, so, when you try to compute the tip, you would normally estimate. When trying to estimate 15%, it's easier if you first estimate 10% of the bill. For example, let's say the bill is $23.74. We would first find what 10% of $23.74 is. This is easy, as taking 10% of a number is the same as muliplying the number by 0.1, which is the equivalent of moving the decimal point one place to the left. Thus, 10% of $23.74 is $2.374. Since we are estimating, let's go ahead and round this to $2.40. Now, since this is 10% of the bill (and we still need another 5%, let's now take half of the $2.40, which is $1.20. We now know that 10% = $2.40 and 5% = $1.20. 10%+5% = 15%, and $2.40+$1.20 = $3.60. Thus, about 15% of the bill is equal to $3.60! Just add this to the bill and you can leave the table. If you couldn't follow along just now, check out the same example on the chalkboard below. [The (~) symbol means "estimate."]

    $23.74*1.15 ~ $23.74+$2.40 + .5x$2.40 ~ $23.74+$3.60 ~ $27.34.

    Prime Numbers - and factor trees

    Whole numbers greater than one (1) come in two flavors, composite and prime. The set of composite numbers are all those which have more than two, positive, whole number factors (besides one and the number itself.) For example, the number four is composite because it also has two as a factor besides one and four. In fact, two (2) is the only even number which is not composite.

    Those numbers which only have two factors are considered prime. Prime numbers have only two factors: the number one (1) and itself. Thus, numbers can not be prime and composite at the same time. Numbers less than two are excluded from these definitions. The first twenty-five prime numbers are on the chalkboard below. If you can find a number on there with more than two, positive, whole number factors, let us know!

    Prime numbers: 2,3,5,7,11, 13,17,19,23,29, 31,37,41,43,47, 53,59,61,67,71, 73,79,83,89,97.

    As we have discussed before, simplifying a problem before you start to solve it is very helpful. A technique known as prime factoring is available. For instance, the number 96 can be broken down into the multiplication problem 2x2x2x2x2x3. This can also be written as 25x3. By changing 96 into this form, it is easier to find what are known as the least common multiple (LCM) or the greatest common factor (GCF) of two numbers. The LCM and GCF are discussed in a later section accessible directly from here. Prime factorization can be used in all sorts of problems, and it is also especially useful in helping to reduce fractions (which is really finding GCFs). An example of how to create what is known as a prime factor tree is shown on the screen below. Note that this is only one shape the factor tree can take; however, the resulting prime numbers will always be the same.

    Factor tree derived from 180; 180 = 18x10 = 2x9x2x5 = 2x2x3x3x5

    One last thought on prime numbers. Any two numbers which do not have common prime factors have a relationship in which they are said to be relatively prime to each other. One example of this would be any two prime numbers (as they would each only have one and themselves as factors,) or two composite numbers such as 6 and 35. 6 has the distinct factors of 2 and 3, while 35 has the distinct factors of 5 and 7.

    Roman Numerals - vs Arabic Numerals

    Our numbering system consists of digits known as Arabic numerals (1, 2, 3...) However, another common numbering system used around the world utilizes Roman numerals. These numerals are most often used to either denote the copyright date shown at the end of a television show or on the inside of a book, or as an alternative to numbering entries in an outline.

    Roman numerals are simply letters and are usually expressed in upper case. Here are the most commonly used Roman numerals and their equivalent, or values, in Arabic numbers:

  4. I=1
  5. V=5
  6. X=10
  7. L=50
  8. C=100
  9. D=500
  10. M=1000
    In order to obtain other values, you combine the letters so that they are either added or subtracted.
    For example: 15 = X+V = XV ; 9 = X-I = IX (see the rules below)
    The concept of "digit places" does not exist in the system of Roman numerals.

    Roman to Arabic numeral conversions: I=1, V=5, X=10, L=50, C=100, D=500, M=1000

    There are some rules that must be observed when writing Roman numerals.
    At first these rules may seem a bit hard to grasp, however, over time they become all too natural.

    1. Generally, values are written in descending order (from largest to smallest) from left to right.

    2. Since some values are a combination of two or more of the seven numerals that are used, you will see addition and subtraction happening within some large numerals.
      For example: 197 = C (100) + XC (100-10 or 90) + VII (5+1+1 or 7)= CXCVII
    3. When a smaller numeral follows a larger numeral, the values of both numerals are added together.

    4. For example: XII represents X+I+I or 10+1+1; therefore, XII=<12.
    5. When a smaller numeral precedes (comes before) a larger numeral, the value of the smaller numeral is subtracted from the larger numeral.

    6. For example: IX represents X-I or 10-1; therefore, IX=9.
    7. No numeral may be used more than three times in succession.
      • XXX represents 10+10+10=30.
      • XXXX is invalid. Instead, XL represents 40 (50-10).
    8. No more than one numeral can appear out of descending order in succession.
      • IX represents 10-1=9.
      • IVX is invalid. Instead, VI would represent 6 (5+1).
    9. Finally, a Roman numeral must be written in its simplest form.
      • XXXV represents 10+10+10+5=35.
      • XXXVVI is invalid. Instead, XLI represents 41 (50-10+1).
    Take a look at the chalkboard below. The conversion of the Arabic numerals 1998 to Roman numerals has been illustrated for you.

    1998 in Roman Numerals = MCMXCVIII.

    GCFs and LCMs - Greatest Common Factors and Least Common Multiples.

    Topics closely associated with prime numbers include greatest common factors (GCFs), as well as least common multiples (LCMs). The GCF and LCM can be found for any pair or group of numbers. The GCF is commonly found in order to quickly reduce (simplify) a fraction, while the LCM is often found in order to find a common denominator when adding or subtracting fractions.

    The GCF of a group of numbers is defined as the largest integer that all the numbers are divisible by. For example, the GCF of 9 and 12 is 3. By first prime factoring the numbers, we can find easily see that three is the GCF. The chalkboard below shows a bit more complex problem, finding the GCF of three numbers, 12, 18, and 54.

    The greatest common factor of 12,18, and 54 is 6.

    The LCM is the smallest integer multiple of a group of numbers. To find the LCM of a group numbers, you should start listing multiples of each number horizontally. The first number you come across that appears on each row is the LCM. You can see an example of this on the chalkboard below.

    The least common multiple of 12,18, and 54 is 108.

    A quick tip for finding the LCM of two numbers. Let's take 12 and 18. First find the GCF of the two numbers. In this case, the GCF is 6. In order to find the LCM, divide one of the number by the GCF (12÷6=2) and multiply that answer by the other number. 2x18=36, and 36 is the LCM!

    Inverses and Identities.

    The concept of an inverse is pretty easily grasped by most. An inverse can simply be thought of as something that "undoes" something else. In basic mathematics, an inverse comes in two forms. As applied to multiplication, an inverse is known as either a multiplicative inverse or more commonly as a reciprocal. A reciprocal is the number necessary to multiply by the number in order to obtain a product of one (1). For example, the reciprocal of 1/2 is 2 because 1/2x2 = 1. A quick hint for finding the reciprocal of any number. For any number, N, the reciprocal of N is 1/N as proved on the chalkboard below. This is pretty simple. Just think of it as "flipping" the fraction equivalent of the number. One last note on reciprocals - because the reciprocal of a number is 1/number, the reciprocal is often denoted with an exponent of -1. Try and remember this, but we will get to exponents later.
    Proof: The reciprocal of a number, N, is 1/N, as N/1 x 1/N = 1N/1N = 1.

    The second type of inverse in basic mathematics pertains to addition. Known appropriately as an additive inverse, the sum of the inverse and the number is always zero (0). The additive inverse of a number is always the number with the sign changed. Therefore, the additive inverse of 6 is -6. Additive inverses are also known as opposites.

    Looking forward into higher mathematics, you will be asked not only to work with inverses of numbers but rather of functions, so it is pertinant that you understand the basic concept of an inverse presented here.

    In contrast to inverses, the concept of an identity is not as quickly understood. However, after a little thought, the concept seems too intuitive. Identities are "ineffectual transformations;" esentially a transformation that does nothing. The identity for addition is zero. This is because for a number, N, N+0=N. The result is that which you started with. For multiplication, the identity is one because any number multiplied by one is itself. For a number, N, Nx1 = N.

    Sets of Data - mean, median, mode, and range.

    A group of values or data is known as a set. Given a set of values, certain properties about the data are calculated by statisticians. The four basic set properties are known as the mean, median, mode, and range. In math, sets are represented by writing braces (curly brackets) around a comma delimeted list. For example, if a set of data gathered consisted of 4 elements (each number that you obtained is considered an element in the set), then the set would be written as {a,b,c,d} where a, b, c, and d are the four elements.
    Parts of a set: braces, elements, and commas.

    The definition of mean is simply the average. So, in order to find the mean, add up all the data in the set and then divide by the number of data elements. Do not assume you did something wrong if you get a decimal. Decimals almost never indicate that you have done something incorrectly. The animation underneath the next paragraph includes an example of finding the mean of a set.

    The median of a set of numbers is the middle number of the set after the numbers have been arranged in ascending order. You may be asking why this is useful. Well, statisticians use the median as well as other statistical data in order to graphically display the center of a set. This definition is really too watered-down, but the question is really beyond the scope of this site once again. However, the important thing is that you be able to find the median if asked. It is considered common knowledge, and you may see a question about it on your college entrance exams such as the SAT or ACT. There is one little catch to finding the median of the set. If the set of numbers has an even number of elements in the set, then the median is actually found by taking the mean of the two middle numbers. Now aren't you glad we just explained what a mean is?! The animation below gives an example of finding the mean and median of a set.

    Set of data = {19,5,9,12,7,9,5,6}  mean: 9, median: 8

    Moving on, the mode of a set of numbers is the number that appears most often in the set. Why one would like to know this varies but we can easily make a reasonable guess. Simply scan the dat for the number that appears most often and make sure no others have the same number of elements. If there is more than one number that have the most number of elements, combine these numbers into one set, and you have your mode. The animation at the bottom of the page includes an example of finding the mode of a set.

    The range of a set of numbers is the simplest of all to find since it has no little catches. The range is simply the diference of the largest number in the set minus the smallest number. The animation below includes an example of finding the range of a set.

    Set of data = {19,5,9,12,7,9,5,6}  mode: {5,9}, range: 14

    Subsets - proper and improper.

    We just discussed what a set of data is as well as some properties that can be calculated abou each. If you may recall, if there is more than one mode in a set, all the modes are written as one set. This set is known as a subset of the original subset. Each set has its own subsets with each subset only consisting of elements from the original set. This definition allows a set to exist with only one element. Thus, each element in the set is a subset of the set. There is one slight nitch to subsets. The set with no elements is a subset of every set. This set is known as either the empty set or as the null set. It is symbolized either by empty braces '{ }' or by a zero with a slash through it 'Ø'. The chalkboard below shows all the subsets of a set consisting of three elements. Note that a set does not have to consist of numbers.
    A 3 element set, {a,b,c}, has 8 subsets - {}, {a}, {b}, {c}, {a,b}, {a,c}, {b,c}, and {a,b,c}.

    Subsets have an interesting property. The number of subsets a particular set has can be determined easily by the formula 2n, where n is the number of elements in the set. Each set consists of what are known as proper and improper subsets. For each set, there is always exactly one improper subset (the null set). All other subsets are proper. Thus, the formula to find all proper subsets of a set is 2n-1.

    Total # of subsets of a set: 2^n; # of proper: 2^N-1.

    Note that even though it is customary to write sets in ascending order when possible, an unordered set is not incorrectly written.

    Unions and Interesections

    We have given you a lot of information on set so far. Bare with us, we are almost through! Now that you have a firm understanding of subsets, we shall move on to unions and intersections. Unions and intersections become very important when solving problems involving roots of an equation and when dealing with absolute value. You can think of unions and intersections as two of the operators used on sets.

    When given two or more sets, the union of the sets is a collection of all the elements that are in at least one of the sets. When a union is taken of two sets, it is assured that all elements in the union are different. Each element in the union can not be repeated in the unified set even if it appears in more than one of the original sets. An example of taking the union of three sets is shown on the chalkboard.

    Union of three sets, {a,b,d}, {b,c,e} and {a,f} = {a,b,c,d,e,f}.

    As shown above, the union of two sets is symbolized by a 'U'. Note that you may also see union in written context symbolized by the word "or" or by the addition symbol '+'.

    The other basic set operation is the intersection. The intersection is found by taking all elements within the sets that appear in all the sets. Simply put, if the element does not exist in every set, then the element can not be a part of the intersection. Thus, the resulting set must not have a greater number of elements than the original set with the fewest number of elements. An example of taking the interesection of two sets is shown below.

    Interesection of two sets, {a,b,d} and {b,d,f} = {b,d}.

    As with unions, intersections can be represented in several ways. First, as shown above, an intersection is most often represented by an upside-down "U". The concept is also inherent to the word "and" as well as the mathematical multiplication symbols "x" or "*"

    You will find another use of unions and intersections when studying statistics. These operations are often applied to categorical data in order to help a statistician anylize data. These are especially important when anylizing different samples within a particular population. Also, in computer science and engineering, the concept is very important when dealing with logic or electricity circuits.

    Probability and Odds - with dice

    Each and every day, we are continually asked to make decisions whether we want to or not. No matter what the decision, we normally base our decisions on facts that we already know.

    Sometimes, there just are not enough facts to make a good decision. Maybe there are just too many possibilities to predict what to do or what is going to happen. If we are able to find the probability that something is going to happen because of our decision, we can make a better decision.

    Luckily for us, we are not going to be forced to make any life-changing decisions. The first question that is posed to us is, "What is the probability of rolling a '6' on a normal, unweighted die?" Well, this seems fairly easy. There are six sides and only one of them contains the desired outcome. Our chances of getting a '6' are 1 possibility out of 6, or 1/6. In fact, the probability of getting any of the numbers 1-6 on the die is 1/6.

    Well that was easy, right? Now, we are asked, "What are the odds of rolling a '6' on a normal, unweighted die?" Wait just a second there. Is that not the same question, just phrased differently? Actually, it is not the same question at all. They may seem the same, but the formulas for figuring probability and odds are different. The chalkboard shows the differences in the two formulas.

    Probability: desireable outcomes/possible outcomes;  Odds: desireable outcomes/undesireable outcomes

    Now, do you have answer to the odds question? Yes, the answer is 1:5; one favorable outcome for every five unfavorable outcomes. Also, odds are often expressed with a colon ':' between the two values.

    We are now asked to find the probability and odds that a sum of seven is rolled on two dice. Now we have to consider all the combinations of the two dice. We no longer are dealing with six possibilities, rather it is now thirty-six (6x6)! Using a simple table of all possibilities (as shown below), we see that six times a sum of seven is produced. Thus, the probability of rolling seven is 6/36=1/6, and the odds of rolling a seven is 6:30=1:5. The table below represents the rolling of two dice, A and B. The bold values next to each letter correspond to the value rolled on that die.

    +A1A2A3A4A5A6
    B12345 6 7
    B23456 7 8
    B34567 8 9
    B45678 9 10
    B56789 1011
    B6789101112

    One last topic associated with probability: independence. This concept is important as probabilities change if events (such as the rolling of a single die) are not independent. In our example of rolling two dice, we assumed that the rolling of one die did not affect the rolling of the other die. Had they affected each other, the probability of getting a '6' on the second die would not have necessarily been 1/6. For now, just try to understand what independence is and why it is important.

    Sequences and Series

    It will not be unusual for you to come across a set of data with an easily distinguishible pattern. They say you can not predict nature, but that is not always true. Looking for and finding patterns is an important part of analyzing data.

    It is best we work with an example. Let's take the even numbers starting at two and increasing (2,4,6,8,10,...) This is an example of an arithmetic sequence because each successive term is produced by adding the same number (-2) to the previous term. An example of a geometric sequence is 2,4,8,16,32. Instead of adding two to the previous term, we multiply the previous term by two. You can now take a look at the chalkboard below and follow along with the examples just given.

    Sequences - Arithmetic:2,4,6,8,10,... Geometric:2,4,8,16,32,...

    Another topic very closely related to sequences are series. Series can be created simply by replacing the commas with addition signs. Sequences and series are fundamental to certain higher math, and you will most likely study them in depth in your Algbera II and Calculus classes in high school.

    Squares and Square Roots.

    In all previous sections, we used the 'x' symbol in order to denote multiplication. However, from here on out, we will be using the '*' symbol so that we do not confuse variables (letters that stand for numbers) with the multiplication symbol.

    Also up until this point, if you wanted to multiply the same number, N, by itself, you would write N*N. If you needed to multiply N by itself five times, youwould have to write out N*N*N*N*N. However, mathematicians have made things much easier by creating what are called exponents.

    N*N is equivalent to writing N2 with an exponent. In this example, the number two is the exponent. Exponents are also known as powers. N2 is read "N to the second power", or more commonly, "N squared." The most commonly seen powers in lower level mathematics are squares and cubes (denoted with an exponent of 3). The process of multiplying a number though the use of exponents is often called "raising an expression to a power." Raising to a power of two is called "squaring an expression." Examples of how to read exponents are written on the chalkboard below.

    5^2='five squared'=5*5=25 and other examples.

    Now that you understand raising numbers to powers, you need to know how to undo this process. The inverse process of raising an expression to a power is to "take a root of an expression". For example, the inverse to squaring would be to take the square root. Taking the square root of a number is most often difficult without a calculator. Unless the number is a perfect square (an integer squared,) then a calculator is necessary to get an accurate estimation of the true root. A root is symbolized by a radical (shown below) in conjunction noting the degree of the root (equivalent to the power). Writing the root as an exponent only requires that the reciprocal of the root be used as the exponent. Note that a radical sign without indication of a root always represents a square root. Examples of roots are shown on the chalkboard below.

    Square root of 25 = 5 and other examples.

    The XY Plane - intro to the Cartesian Coordinate System

    In your math classes, you will be asked to solve hundreds of equations and plot almost as many graphs (graphical representations of equations), so you better pay good attention to all the material presented on this page. First, you need a few formal definitions. An expression is defined as any combination of numbers or symbols. The number '1' is an expression, and so is '2+y'. The second expression there consists of a constant (the number two) as well as a variable (the letter 'y'). A constant is anything that does not change, and a variable is a representation for anything. Variables are used in order to represent unknown values.

    An equation is defined as two expressions separated by equals sign (=) indicating that the two expressions are equivalent. When discussing expressions and equations, note that one simplifies expressions while one solves equations. Also, if the two expressions are indeed not equal, then one of the three inequality signs, greater than (>), less than (<), or not equal ('=' with a slash through) should be used in place of the '='.

    Now, we can explain how to graph an equation. Shown below this paragraph is the XY-plane. Also known as the Cartesian plane, a two dimensional graph, or simply as a graph, the XY-plane is fundamental to the studies of high school algebra, trigonometry, and calculus. The XY-plane can be thought of as an infinitely thin piece of paper that extends in the directions of its axes infinitely (a rather large sheet of paper!)

    The XY-plane.

    The graph above is adequate for representing equations with no more than two variables. This is why the graph is two dimensional. Identification of points (places) on the XY-plane are named according to the Cartesian coordinate system. The graph below is a representation of the equation y=2x+1. Using the coordinate system, ordered pairs (x,y) that make the equation true are plotted on the graph. Notice that points are written with the x-coordinate (value) 1st and y-coordinate second, and that the graph of the equation (shown below) is a line. This is because the equation has no variable which has an exponent other than one. An equation that represents a line is known as a linear equation. If a third coordinate was introduced by an equation, it would be the z-coordinate, and th ordered triple would be (x,y,z).

    XY-plane w/ y=2x+1 graphed w/ (2,5) plotted.

    In the graph above, the two variables are represented by their own axis. Each axis is a number line that extends infinitely in both directions. On the XY-plane, it is customary to draw the x-axis horizontally and the y-axis vertically. The point at which the axes cross is known as the origin. The x and y values at this point form the ordered pair (0,0).

    There are two points specifically marked on the graph; (0,1) and (2,5). In order to graph a line, only two points must be plotted in order to draw the entire line. The point (0,1) is significant because it is the y-intercept. An intercept is a point at which a graph (the drawing of the equation) crosses an axis. The other point, (2,5), is an arbitrary point. However, we made sure that both points satisfied the original equation, y=2x+1. If you want to check that these two points work, simply substitute the points back into the equation and check to see that both sides of the '=' are equivalent.

    In case you do not understand how to plot a point on the graph, continue to read here. Otherwise, feel free to move on to the next section. In order to find the point (2,5) on the graph, we placed our finger at where the axes cross each other, which again represents the coordinate (0,0). From there, we must travel two units to the right (because positive numbers are on the right side of the number line) while then traveling five units up (positives increase up from the origin on the y-axis) in order to reach the desired point. This process is quite intuitive and should become second nature very quickly.

    Graphing Equations - points, lines, slopes, and intercepts

    Graphing equations is so fundamental to high school algebra that we simply had to devote a second page that gave an even more of an in-depth look at graphing linear equations.

    As you know, if you are given any two points on a line, you can quickly draw a stright line thorough the two points and graph the line. The distance between these two points is unimportant, but what do you do if you want to come up with the equation which represents the line? First, you need to know the three most common equation forms for a line and their properties. These are listed in the table below.

    1. Standard Form
      • Ax+By=C
      • A and B are known as coefficients. They represent numbers that change based on the line.
      • x and y are the two variables. By knowing either, an ordered pair can be determined by solving for the other variable. These variables represent all the points on the graph (line).
      • C is a constant. It acts like A and B, but it is not associated with a variable.
    2. Slope-Intercept Form
      • y=mx+b
      • Use this form to plug in known values if you are given the slope and y-intercept.
      • x and y act the same as above in standard form.
      • m and b are constants just like A, B, and C above.
      • m represents the slope of the line. Slope is defined as the change in y-values divided by the change in x-values between two points.
      • b represents the y-intercept. This is the y-value at which the graph crosses the x-axis. Thus, we know that the point (0,b) lies on the graph.
    3. Point-Slope Form
      • y-y1=m(x-x1)
      • Use this form to plug in known values if you are given the slope and the coordinates of a point.
      • x and y act the same as above in standard form.
      • x1 and y1 represent a single point on the line.
      • m represents the slope of the line.
    The first form, standard form, is probably the most unuseful form of the three. Just by looking at the equation, we aren't told very much about the line that is represented. We can however manipulate an equation in this form and transform it into our second form, slope-intercept form. In this form, we can easily glance at the equation and tell what the general direction of the graph looks like, as well as the point on the y-axis at which the line crosses. Using the slope, we can find another point on the line by using the y-intercept as the first point.

    Before moving on, let us discuss slope just a bit. The slope of a line as you already know is the change in y divided by the change in x. This is also known as rise over run. Given two points, (x1,y1) and (x2,y2), you can use the formula associated with rise/run: (y2-y1)/(x2-x1). If you like, you can also memorize the short formula for slope when a linear equation is written in standard form, m=-B/A. However, this is not necessary since you can easily transform the general standard form equation into y=mx+b form. Go ahead and try this on paper, and you will see how we got m=-B/A. It isn't magic!

    Now, we can discuss point-slope form. From above, you know that given both a point as well as the slope of the line, you can create an equation that represents the line. It is important that you can distinguish between (x1,y1), and (x,y). (x1,y1) represents a single point that one already knows lies on the graph. (x,y) is the representation for all points on the graph. Thus, if you know what the coordinates of one point, plug those coordinates into (x1 and y1).

    The screen below shows how to draw a graph given a point and the slope, as well as when given the slope and y-intercept.

    Angles

    Well, you probably just finished getting more information about lines than you wanted. Of course we have more to offer, but the topic is only related to lines.

    When two lines converge at a point, an angle is formed. Angles are measured in the unit, degrees. A full circle (as shown below), has an angle measure of 360°. Take a look at the screen below to see what an angle is.

    A circle showing 360° measure around the center.

    The example below this paragraph shows how angles are formed by lines that cross each other. By observing each example on the chalkboard, try and guess how we might distinguish between the types of angles. A discussion of these angles are provided below the chalkboard.

    Two examples with each having two lines converging to form angles.

    On the chalkboard above, example #1 shows four angles that were created by the converging lines. Each angle is denoted by an arc. Angles lettered a and c are known as acute because the measure of the angles are less than 90°. Angles b and d are obtuse as their angle measurements are greater than 90°. In example #2, all four angles are of the same measure. We are assured of this is as each angle has been marked with the right angle marker. Instead of an arc, all four angles are marked with a symbol that forms a small box in the angle. Every right angle is exactly 90°.

    Pairs of angles that add to 90° are called complementary angles. The relationship between angles that have a sum of 180° is known as supplementary. A single line segment is also known as a straight angle as it measures exactly 180°.

    Complementary Supplementary, and Straight Angles.


    Two-Dimensional (2D) Geometry - circles, squares, pentagons, and more.

    The XY-Plane and Graphing Equations were your introduction to the two-dimensional (2D) world. This world is very interesting and worthy of analysis. The subject of this page is specifically various 2D shapes and their properties.

    Two-dimensional figures lie on one plane and are flat. All the figures that we will handle here are regular and closed. Each side of each figure is a line segment, (a line that does not stretch infinitely but rather has definite (finite) endpoints. The perimeter of a two-dimensional object is defined as the distance around the shape (figure). The measurement for the inside of the shape is known as the area of the figure.

    The fewest number of sides a shape can have is three. Every shape has the same number of internal angles as it does sides, and the same applies to each shape's external angles. The total number of degrees that a shape has internally can be found by the formula 180°*(n-2), where n is the number of sides the shape has. The total number of degrees that a shape has externally is always exactly 360°. Because the number of external degrees is always constant, references to "degrees" refer to inside the shape from here on out.

    All three sided figures are known as triangles. Every triangle's internal angles total 180°. The formula for finding the area of a triangle is to multiply the triangle's base and height together and divide by two (A=b*h/2). This is the same as multiplying the base and height together then multiplying the product by 1/2. We will not go any further into detail about triangles as they are the focus of our next page. Triangles come in all forms and sizes, and the chalkboard below shows only a few of the infinite possibilities.

    Triangles, triangles, and more triangles.

    Another type of two-dimensional figure is a quadrilateral, or four-sided figure. The measure of the degrees in all quadrilaterals is 360°. Also, the area of most quadrilaterals can be found by the formula A=b*h. The most commonly known type of quadrilateral is the square. A square has four sides of equal length and four right internal angles. It is sometimes referred to as the "perfect parallelogram." The next chalkboard on this page contains drawings of the different types of quadrilaterals discussed in the next few paragraphs.

    A rectangle is another type of quadrilateral with four right angles. However, the width and height of rectangles are not necessarily equal. By this definition, all squares are rectangles, but not vice-versa. This is an example of where the converse of a statement is false. The converse statement here is, "all rectangles are squares." This is not true because squares must have four sides of equal length.

    There is another subcategory of quadrilaterals known as parallelograms. Both squares and rectangles do fit into this category. A parallelogram is defined as a quadrilateral with two pairs of parallel sides. Another parallelogram besides the rectangle and square that fits the definition of a parallelogram is the rhombus. A rhombus is virtually a rectangle without necessarily having right angles.

    There are two other types of quadrilaterals we would like to show you at this time. The first is a trapezoid. A trapezoid is a quadrilateral with exactly one pair of parallel sides. It is not possible for the parallel sides to be of equal lengh. If they were, the shape would result in a rectangle with two sets of parallel sides which would deny the shape of its status as a trapezoid. A trapezoid's area can not be calculated by the formula A=b*h. Instead, use the formula A=(b1+b2)*h/2.

    The last type of quadrilateral that we need to introduce is the kite. The shape of a kite is commonly referred to as a diamond. A kite has two sets of sides equal in length, but has no sides that are parallel. Equal sides are adjacent to each other. Because there is no "base" of a kite, a different formula is needed to find its area. The formula A=M*m/2 can be used where M and m each represent the distances between opposite vertices on the kite. M represents the major axis and m represents the minor axis.

    Take a good amount of time remembering which general shapes are associated with which names. It is important that you can identify both the similarities as well as the differences between the different types of parallelograms.

    QUADRILATERALS: Parallelograms: squares, rectangles, and rhombuses;  Others: trapezoids and kites.

    I believed we fibbed when we said that all shapes had sides consisting of line segments. Well, on the chalkboard below are two shapes. The one on the left is known as a circle, and the one on the right is appropriately referred to as a semi-circle. The line drawn though the center of the circle and connecting opposite sides of the circle is known as the diameter. Half of the diameter is defined as the circle's radius.

    #1 = Circle with radius and diameter marked.  #2 = Semicircle.

    The perimeter of a circle has a special name - circumference. An interesting property of circles is the relationship between the circumference and diameter of all circles. A direct variation exists between the two, and a special symbol called pi is used to identify this. Pi represents an irrational number (a number that can not be expressed in fractional form) and is identified by a special symbol that is shown on the chalkboard below. In order to calculate the circuference or area of a circle, you must use pi (approximately equal to 3.14159 or 22/7) and either the raidus or diameter must be known. The formulas are also shown on the chalkboard below. Note the symbol for pi (

    Area = pi*radius^2;  Circumference = pi*diameter = 2*pi*radius

    Finally, we present you with a table that you can use for regular shapes. The table is in descending order based on the number of sides the shape has. Then name of the shape and the sum of each shape's angles are listed. On the chalkboard below the table, some of the shapes are drawn for you to visualize and remember.

    # of SidesShape NamesSum Interior Angles
    3 Triangle 180°
    4 Quadrilateral 360°
    5 Pentagon 540°
    6 Hexagon 720°
    7 Septagon 900°
    8 Octagon 1080°
    9 Nonagon 1260°
    10 Decagon 1440°
    12 Dodecagon 1800°

    Triangles

    As described earlier, triangles are one of the simplest two-dimensional shapes as each triangle consists of exactly three sides. However, naming different types of triangles can get a bit tricky or confusing. Triangles can be subdivided based upon their angle measurements as well as the lengths of their sides. Let's take a look some different types of triangles.
    three triangles... acute-equilateral, right-isosceles, obtuse-scalene.

    Notice the relative angle measurements of each riangle. The first triangle above has angle measurements that all less than 90°. For this reason we would call the triangle an acute triangle. If a triangle has a single right angle we appropriately call it a right triangle. Triangle number two fits this definition. When neither of these definitions fit (when one angle is greater than 90°), we call it an obtuse triangle.

    We have already identified the three triangles based upon the measure of their angles. Now we can do the same with their side measurement. The first triangle has all three sides of equal length. We know this is true because of the 'tick marks' on each side. Since each side has exactly one tick mark, we infer that all sides are of equal length. We can now call this triangle an acute-equilateral triangle. Notice how we combine the two properties of the triangle. This gives persons who may not be able to see a triangle a better mental picture about what you are describing. The second triangle has only two sides that are equal in length so we would say it is an isosceles triangle. Combining its description based on its angles we would now describe it as a right-isosceles triangle. The third and final triangle has no sides that are equal in measure. Since the triangle has one angle greater than 90° we call it an obtuse-scalene triangle. Refer back to the triangles above and make sure you can identify each by both angle measure as well as side length. Also, try identifying each of the triangles on the chalkboard below.

    Many different types of triangles.

    As you already know, the area of any triangle can be found by the formula A=b*h/2. However, what consitutes the base of a traingle, and what about the height? Well, all triangles have three distinct bases as well as three distinct heights. However, each base corresponds to a single height. You can not mix and match for the purposes of finding the area of the triangle.

    Each side of the triangle constitues one of the bases. For each base, the height is defined as the distance between the highest point on the triangle and the base along a line perpendicular to the base. To perependicular lines form right angles at the point where they cross each other. If the perpendicular line does not touch the base itself, then the base is extended for the purposes of measuring the height. Examples of finding heights are shown on the chalkboard.

    Several triangles with both the base and height labeled.

    Three-Dimensional (3D) Geometry - cubes, spheres, prisms, and more.

    So far, you have only been introduced to the world of two variables and two dimensional shapes. Luckily, graphing in three dimensions is way beyond this tutorial. However, an introduction to objects is appropriate.

    Three-dimensional (3D) objects are often referred to as solids. These solids occupy three planes (space) as opposed to one for 2D shapes. The surface of a solid can be calculated as an area. However, the inside of a solid is not referred to as area, but rather it is known as the volume. Formulas for finding the volume of a 3D solid are often either V=Bh, where 'V' is volume, 'B' is the area of the base, and 'h' is the height of the solid, or the formula is derived from this general formula.

    Probably the most basic of all 3D solids is the cube. A cube is a six sided object with all edges of equal measure. The volume of a cube can easily be found by cubing an edge! Now you can understand why raising a number to the power of three is referred to as cubing. Another property that all solids have in addition to volume is surface area. The surface area is the sum of the areas of all exposed surfaces of an object. A cube has six sides, and its surface area can be calculated by adding the areas of each side together. Because each side of a cube is the same size square, simply use the formula S=6*edge2. Common examples of cubes include dice, boxes, as well as the basic shape of a televeision.

    Another common 3D figure is the sphere. The volume of the sphere is very different as it is found by using the formula V=4/3*pi*r3. If you were to slice a sphere, the resulting cross section would be a circle. This is the reason there is a "pi" in the formula for the volume. Examples of spheres in everday life include baseballs, basketballs, and globes. The chalkboard below has drawings of both a cube and a sphere.

    The next type of solid can be thought of as a bunch of circles of the same size stacked directly on top of each other. This type of solid is known as a cylinder. In order to find the volume of a cylinder, multiply the area of the circle by the height of the solid. Common examples of cylinders include dog food cans, rolled up pieces of paper, and lamp posts.

    Cones and square pyramids, two other types of solids, can be thought of as fractional parts of a cylinder and cube, respectively. The formulas for finding their volumes are simply those of the cylinder and cube, but then divided by three.

    The last type of solid we want to discuss are prisms. Cubes and cylinders are prisms with special types of bases (a square and circle). Prisms can be visualized as any type of shape repeatedly stacked on top of itself.

    Finally, we present you with a table that you can use for regular solids. The table is organized with solids having similar properties next to each other. The name of each solid, as well as formulas for finding certain properties of each solid are listed next to the name of each solid.

    Solid NamesVolume Formula Surface Area Formulas
    Sphere 4*pi*r3/3 4*pi*radius2
    Square Pyramid edge2*height/3 base+4*(area of one triangle)
    Triangular Pyramidbase*height/3 base+3*(area of one trianlge)
    Rectangular Prism length*width*height 2*(length*width+length*height+width*height)
    Cube edge3 6*edge2
    Triangular Prism base*height 2*base+(3*area of one rectangle)
    Cylinder pi*radius2*height 2*pi*radius*(radius+height)
    Cone pi*radius2*height/3pi*radius*(radius+slant)

    Base Systems - with a focus on binary, decimal, and hexadecimal.

    In "the real world" we use what is known as base 10 for our counting system. This means that our numbering system has ten different digits. We are accustomed to using this system everyday for math and counting, but could we use a different system with more or less digits?

    The ten digits we use range from zero through nine. Let's now consider another base, base two. In base two, the only digits available are zero and one. This means that the first few numbers in base two are not 0,1,2,3,4... Remember, 2,3, and 4 do not exist in base two. So, what are the first few numbers in base two? They are 0,1,10,11,100. Thus, 4 in base 10 represents 100 in base 2. This equality is written as 410=1002. WOW, that does seem like an awful large number, but it is correct.

    When naming digit places in base ten, you start with the one's place, the ten's place, the hundred's place, the thousands place, and so on. This would be the same as the 100 place, 101 place, 102 place, 103 place, 104 place, and so on. This is also the same for other bases. For example, in base 2, the first digit place would be 20, then 21, 22, 23, and so on. If you understand this concept, converting back and forth between bases will become fairly simple in short time.

    Base 10 is also known as decimal. Base 2 is known as binary, and is commonly used for computer programming. The two values (0 and 1) represent "switches" that can either be on or off. As you discovered, base two numbers use many digit places in order to represent some very small numbers in base 10. For efficiency, programmers now use base 16 or hexadecimal. In hexadecimal 16 digits exist; 0-9 and A-F. 1510=F16. By using hexadecimal, larger numbers can be stored using less digits. For example, one billion in base ten contains ten digits. However, using hexadecimal, the same number can be represented using only eight digit places.

    It is easier to convert a number from some base to base ten than vice-versa, so that is what we will start with. When converting from any base to base 10, you must first label each place value for each digit in the number you are trying to convert. Let's take 1012 as our example. We first label the place value of the rightmost one as 20 or as one. We then label the zero as 21 or as two. Finally, we label the leftmost digit's place as 22 or as four. Now, we can multiply the place value (our labels) for each digit by its corresponding digit. By adding these values together, the resulting sum is our base two number transformed into base 10. This process would look like this: (4*1)+(2*0)+(1*1)=5. We can confidently say that 1012=510!

    Now we get to take 5 in base 10 and convert it back to base two. In order to do this, we must first find the greatest power of two that is not greater than five. This would be 22=4. 23 would be too large as it equals eight. So we divide five by four and get one with a remainder of one. The whole number part we use as the digit for the 22. For now, we know our answer is 1??. We then take the remainder from the division problem and divide by the next smaller power of 2, 22. 1/(22) is equal to 0 with a remainder of one. We use the 0 for the 22's place. Our answer is now 10?. We once again take the remainder of one and divide by the next smaller power of 2, 21. This time we get one with a remainder of zero for our answer. We use the one as the digit for the 21's place, and since we have a remainder of zero, we are all done! Our answer is 510=1012.

    A final note; if you are trying to convert a number from one base to another and neither base is base 10, you should first convert the number to base ten. If you know of an easier method, let us know! We'de love to learn something new.

    Congratulations! - you have successfully completed your Math Basics class!

    Congratulations! By reaching this point in our tutorial, you have most likely finished learning what we consider to be most of the fundamentals needed for success in mathematics. We suggest that you now either review with us by clicking "Review Now" at the bottom of this page, or by linking back to the Math Basics home page and looking over specific topics you feel you may need to brush up on.

    The "Review Now" button will take you to the Math Basics Review to view our PowerPoint® presentation. Don't worry, no extra plug-ins are required! This presentation will allow you to quickly review the main points of every Math Basics page without having to search through all the text and graphics. You get exactly what you need, simply the basic fundamentals of math.

    The next button will whisk you away to our Memorization classroom. There, you will atempt to memorize information that can only make working math problems quicker and easier than before. Just remember to go at your own pace and you will be fine. We'll still be here tomorrow so take your time and keep coming back for more!

    Welcome to our memorization classroom - the fast track to success.

    Welcome to the Memorization classroom. This classroom contains valuable information that, if memorized, could often cut the time it takes to do your homework in half! There are tables and lists of conversions, formulas, as well as, definitions that are there for you to learn and memorize. Examples of tables included are those of perfect squares, prime numbers, and factorials. Memorizing this material over an extended period of time is recommended, so you may want to bookmark this page and come visit us, at least, for a few minutes each day. Developing little tricks that will aid you in your memorization may be best for you. Let us know how you use this page, and send in any suggestion you have for improving this classroom. Remember, we want to hear from you.

    One final thought: all your hard work will pay off in the end!

    Squares - 1-36

    Provided below is a table of squares that prove to be very useful when factoring polynomials, calculating areas of two dimensional shapes, and especially, when working with right triangles. If you need basic information on squares and square roots, visit our Math Basics page devoted to Exponents.

    We suggest that when trying to memorize these squares, memorize them in order, and say them out loud in this manner: "Fifteen squared is two two five. Fifteen squared is two two five. Sixteen squared is two five six. Sixteen squared is two five six." Notice that we repeat each square twice, and that we break each number down into its digits. All we can say is that, to this day, our mind recognizes that "thirty-six squared is one two nine six!" By the way, we memorized these squares back in 1991 and 1992, and all thirty-six squares are on the tip of our tongues at this very moment!

    1 2=1 132=169252=625
    2 2=4 142=196262=676
    3 2=9 152=225272=729
    4 2=16 162=256282=784
    5 2=25 172=289292=841
    6 2=36 182=324302=900
    7 2=49 192=361312=961
    8 2=64 202=400322=1024
    9 2=81 212=441332=1089
    102=100222=484342=1156
    112=121232=529352=1225
    122=144242=576362=1296

    We don't necessarily recommend that you memorize more squares than these, but, if you really are ambitious, the table of squares continues past 100 here.

    Cubes - 1-21

    Memorizing the cubes of numbers comes in very handy when working with three-dimensional objects and calculating their volumes. Also, you just never know when you may get a chance to impress your math teacher with knowledge that you are almost sure no one else in your class has. Here is a table of cubes up to 213. We've only got the first sixteen memorized, but, we bet you can go a bit further!

    13=1 8 3=512 153=3375
    23=8 9 3=729 163=4096
    33=27 103=1000173=4913
    43=64 113=1331183=5832
    53=125123=1728193=6859
    63=216133=2197203=8000
    73=343143=2744213=9261

    E-mail us and let us know if you've got all 21 memorized!

    Prime Numbers

    You already have had an introduction to prime numbers, but it is time to memorize the first 25. If you have visited our Math Basics classroom, you already know that prime factors are used in order to easily find the greatest common factor and least common multiple of two numbers, and to quickly reduce fractions. You should remember that there are fifteen prime numbers less than 50, and ten more that are between fifty and 100.

    2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47
    53, 59, 61, 67, 71, 73, 79, 83, 89, 97
    Factorials - 0-10

    Taking the factorial of a number is a simple concept. The symbol for factorial is the exclamation point (!) and it always follows a positive whole number greater than, or equal to zero. Factorials are a shortcut method to writing the multiplication of descending whole numbers. For example, 5! represents the expression 5*4*3*2*1. 4! would represent 4*3*2*1. Notice that the last factor is always one (1). The only case when this is not true is in the case of 0! Zero factorial has been given a special definition; 0! always equals one.

    The first ten factorials are provided in the table below. We are sure you will come across factorials in at least one of your math classes. Having these memorized has saved us a lot of time when doing homework simply because we didn't have to go to our calculator only to repeatedly enter 7*6*5*4*3*... Feel free to let us know when you have all these factorials memorized!

    0! = 1
    1! = 1
    2! = 2
    3! = 6
    4! = 24
    5! = 120
    6! = 720
    7! = 5040
    8! = 40320
    9! = 362880
    10! = 3628800
    Length and Time Conversions

    Memorizing a few of the most basic length conversions will not only save you time while doing your homework, but, it will also come in very handy in the "real world." Although you may never have heard of some of these measurements, they all seem to appear somewhere every once and a while. If you are pressed for time, but, want the most out of this page, remember the first five conversions and move on. You can always come back and pick up where you left off!

    Length Equivalents
    12 inches = 1 foot
    3 feet = 1 yard
    36 inches = 1 yard
    1760 yards = 1 mile
    5280 feet = 1 mile
    16 1/2 feet = 1 rod
    5 1/2 yards = 1 rod

    This seems like a good time to give you an introduction to the metric system of measurement. This system is less complicated than the more commonly used system in the United States. Most countries use the metric system because its measurements use the base 10 counting system, and therefore, it is simpler for conversion purposes. There are some prefixes that you should memorize in order to identify the power of 10 when working with the metric system.

    Metric Prefixes
    kilo- (k) 1000
    hecto- (h) 100
    deka- (dk or da)10
    deci- (d) .1
    centi- (c) .01
    milli- (m) .001

    The following table gives three common conversions from the system used to represent lengths in the United States to the Metric System.

    Metric Conversions
    39.37 inches (in) = 1 meter (m)
    1 inch (in) = 2.54 centimeters (cm)
    1 mile (mi) = 1.6 kilometers (km)

    You probably already have most of the following time conversions memorized, because we use them every day. You know the saying, "Time is money, money is time." Well then, it does seem that, if you don't have these conversions committed to memory, you should take this opportunity to do so now :)!

    Time Equivalents
    60 seconds = 1 minute
    60 minutes = 1 hour
    24 hours = 1 day
    7 days = 1 week
    28-31 days = 1 month
    12 months = 1 year
    52 weeks = 1 year
    365 days = 1 year
    366 days = 1 leap year
    10 years = 1 decade
    100 years = 1 century
    1000 years = 1 millenium

    We do realize that you just can not remember every conversion there is. We also realize that, understandably, people prefer shortcuts and the easy way out. Below is our conversion calculator that you may use if you have a javascript enabled browser. If you don't have this type of browser, we recommend that you go to www.microsoft.com and download the most current version of Internet Explorer 4+, or to another site offering a free javascript compatible browser.

    Length Equivalents
    Type the number you want to convert:
    Then, click the buttons for the desired conversion:
    From:CM
    In.
    Feet
    Yards
    Meters
    Rods
    KM
    Mi.
    To:CM
    In.
    Feet
    Yards
    Meters
    Rods
    KM
    Mi.

    Capacity, Weight, and Mass Conversions

    As with length and time conversions, capacity & volume conversions will serve you well in the "real world." You can make good use of the table below when grocery shopping, when cooking, and during many other tasks!

    Capacity Equivalents
    2 tablespoons = 1 fluid ounce
    8 fluid ounces = 1 cup
    2 cups = 1 pint
    2 pints = 1 quart
    4 quarts = 1 gallon
    2 gallons = 1 peck
    4 pecks = 1 bushel
    250 milliliters = 1 metric cup

    Once again, we realize that you may prefer to use a "conversion calculator" when having to convert lots of measurements. You may use ours, provided below, if you have a javascript-enabled browser. If you don't have this type of browser, we recommend that you go to www.microsoft.com and download the most current version of Internet Explorer 4+, or to another site offering a free javascript compatible browser.

    Capacity Equivalents
    Type the number you want to convert:
    Then, click the buttons for the desired conversion:
    From: tbsps.
    fl.oz.
    Cups
    Pints
    Quarts
    Gallons
    Pecks
    Bushels
    To: tbsps.
    fl.oz.
    Cups
    Pints
    Quarts
    Gallons
    Pecks
    Bushels

    All of these weight conversions are very commonly used. Note that "ounces" is different from "fluid ounces" (above), and that a ton differs in meaning from a metric ton.

    Weight Equivalents
    16 ounces = 1 pound
    2000 pounds = 1 ton
    2.2 pounds = l kilogram
    1000 kilograms = 1 metric ton

    We have decided to add these three numbering conversions to this page. The first conversion is by far the most commonly used. The other two do come up every once and a while, so it is helpful to, at least, be familiar with the vocabulary.

    Numbering
    12 items = 1 dozen
    144 items = 1 gross
    24 items = 1 quire
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    Fractional Parts Conversions

    Below is a table showing conversions from fractional to decimal and percentage form. Memorizing the information in the data can only add to the time which you save while doing homework! If you need an introduction to fractions, decimals, and percents, you can visit our Math Basics page on fractional parts.

    FractionDecimalPercent
    1/2 .550 %
    1/3 .33 1/333 1/3 %
    2/3 .66 2/366 2/3 %
    1/4 .2525 %
    3/4 .7575 %
    1/5 .220 %
    2/5 .440 %
    3/5 .660 %
    4/5 .880 %
    1/6 .16 2/316 2/3 %
    5/6 .83 1/383 1/3 %
    1/7 .14 2/714 2/7 %
    1/8 .12512 1/2 %
    3/8 .37537 1/2 %
    5/8 .62562 1/2 %
    FractionDecimalPercent
    7/8 .87587 1/2 %
    1/9 .11 1/911 1/9 %
    1/10.110 %
    3/10.330 %
    7/10.770 %
    9/10.990 %
    1/11.09 1/119 1/11 %
    1/12.08 1/38 1/3 %
    1/15.06 2/36 2/3 %
    1/16.06256 1/4 %
    1/20.055 %
    1/25.044 %
    1/30.03 1/33 1/3 %
    1/40.0252 1/2 %
    1/50.022 %
    Formulas

    You have been introduced to many of these formulas in our Math Basics classroom. The first three sections of the table contain formulas for 2D shapes, while the bottom sections are dedicated to 3D solids. We suggest that you visit our Math Basics page on these two topics in order to find more formulas, as well as, explanation and discussion on various shapes and solids. Use these links: 2D Geometry and 3D Geometry.

    Square
    • Area = side2
    • Perimeter = 4 * side
    • Diagonal = side * sqrt(2)
    Equilateral Triangle
    • Area
      • given side: = side2 * sqrt(3) / 4
      • given height: = height2 * sqrt(3) / 3
    • Perimeter
      • given side: = 3 * side
      • given height: = 2 * sqrt(3) * height
    Circle
    • Area = pi * radius2
    • Circumference = 2 * pi * radius
    Cylinder
    • Volume = pi * radius2 * height
    • Surface Area = 2 * pi * radius * (radius + height)
    Cone
    • Volume = (pi * radius2 * height) / 3
    • Surface Area = pi * radius * (radius + L)
    • Lateral Surface Area = pi * radius * L
    Sphere
    • Volume = 4 * pi * radius3 / 3
    • Surface Area = 4 * pi * radius2
    Cube
    • Volume = edge3
    • Surface Area = 6 * edge2
    • Longest Diagonal = edge * sqrt(3)
    Rectangular Prism
    • Volume = length * width * height
    • Surface Area = 2 * (LW + LH + WH)
    Congratulations!  You have successfully completed your Memorization class.

    Congratulations! You have successfully completed the memorization tutorial. By coming this far, you have most likely memorized useful information that will make solving many of your math problems a breeze. From converting fractions to decimals, to recalling a memorized square, to remembering a solid's formula, you now have utilized your brain in a very important manner. Exercise it often! That simply means to practice, practice, practice, and to review what you have learned.

    Clicking on the "Next" button will transport you to our Mental Math home page. The Mental Math tutorial will introduce you to many simple math tricks that we have learned over time. We expect them to make your math experience much less dependent on a calculator. Of course, it will take time to master these techniques. Practice, practice, and more practice will enable you to master each and every trick. Come visit us daily to brush up on each trick. You'll soon discover that is well worth your time and effort!

    Mental Math - explore the power of your mind.

    Welcome to the beginning of the mental math classroom. In this classroom, we will introduce to you some techniques or "tricks" that will make mental math much simpler then you thought possible. We will provide you with step by step instructions for you to follow as well as an example problem for each technique. These tricks will help in such problems as determining the remainder of a division problem or determining whether a number is divisible by another number. We have much to offer here so it is best that you take your time and come back often to relearn what you might have forgotten. Remember to not get discouraged if remembering all of these seems too big of a chore. Even we have to continually review in order to polish up our skills!
    Trick Number 1.

    Trick #1: Multiplying Two, Two Digit Numbers

    1. Ex. 67 * 32
    2. First, multiply the ones digits together. Write down the ones digit of the product and remember the tens. 2*7=14; ANS: "???4"; Brain: 1.
    3. Second, multiply the tens digit of the first number with the ones digit of the second number. Add the number in your brain to this product. Remember this sum. 6*2=12; 12+1=13; ANS: "???4"; Brain: 13.
    4. Then, multiply the ones digit of the first number with the tens digit of the second number. Add this number to the nubmer in your brain. Write down the ones digit and carry the tens. 7*3=21; 21+13=34; ANS: "??44"; Brain: 3.
    5. Finally, multiply the tens digits together. Add this number to the number in your brain. 6*3=18; 18+3=21; ANS: "2144"!

Multiplication by 25 and 75.

Multiplying by 25

  1. 63 * 25
  2. Divide the number other than 25 by 4. Write down the whole number and remember the remainder. 63/4 = 15r3; ANS: "15??"; Brain: 3
  3. Now, just multiply the remainder by 25 and write that down. 3*25 = 75; ANS: "1575"!

Multiplying by 75

  1. Ex. 75 * 54
  2. Divide the number other than 75 by 4. 54/4 = 13r2; Brain: 13r2
  3. Now, multiply the whole number by 3. Remember this number and the remainder from the first step separately. 13*3 = 39; Brain: {39,2}
  4. Next, take the remainder you have remembered and multiply it by 75. Write down the tens and ones digit and remember the hundreds digit separately from the last step. 2*75 = 150; ANS: "??50"; Brain: {39,1}
  5. Add the two numbers you are remembering together. Write the sum in front of your answer. 39+1 = 40; ANS: "4050"!

Multiplication by 50 and 125.

Multiplying a Number by 50

  1. Ex. 47 * 50
  2. To multiply a number by 50, first divide the number other than 50 two. Write down the whole part of the quotient and remember the remainder. 47/2 = 23r1; ANS: "23??"; Brain: 1
  3. Multiply the remainder by 50. Write this product as the ones and tens digits for your answer. 1*50 = 50; ANS: "2350"!

Multiplying a Number by 125

  1. Ex. 73 * 25
  2. First, divide the number other than 125 by 8 and write down the whole part of the quotient. Remember the remainder. 73/8 = 9; ANS: "9???"; Brain: 1
  3. Multiply the remainder by 125. Use this number for the ones, tens, and hundreds places in your answer. 1 * 125 = 125; ANS:"9125"!


Multiplication by 11 and 111.

Multiplying a Two-Digit Number by Eleven
  1. Ex. 56 * 11
  2. First, simply write down the ones digit of the two-digit number other than eleven. ANS: "??6"
  3. Then, add the two digits of the number other than eleven. Write down the ones digit of the sum as the tens digit of your answer and remember the tens digit. 5 + 6 = 11; ANS: "?16" Brain: 1
  4. Finally, add the tens digit of the number other than eleven to the number you have in memory. Write the sum down in the front of the answer. 5+1 = 6; ANS: "616"!

Multiplying a Two-digit Number by 111
  1. Ex. 86 * 111
  2. First, write down the ones digit of the number other than 111. ANS: "???6"
  3. Next add the ones and tens digits from the same number and write down the ones digit of your sum as the tens digit of your answer. Remember the tens digit of your sum. 6+8 = 14; ANS: "??46"
  4. Then, add the ones and tens digit again. Now, add the number you were remembering to this sum. Write down the ones digit of this sum in the answer's hundreds place. Remember the tens digit of your sum. 6+8 = 14; ANS: "?546" Brain: 1
  5. Finally, add the tens digit from the number other than 111, and write down this sum in front of your answer. 8+1 = 9; ANS: "9546"!

Multiplying a Three-digit Number by 111

  1. Ex. 285 * 111
  2. First, write down the ones digit. ANS: "????5"
  3. Then, add the ones and tens digit. Write down the ones digit of the sum and remember the tens. 8+5 = 13; ANS: "???35"; Brain: 1
  4. Next, add the ones, tens, and hundreds digits from the number. Add this to what you remember. Write down the ones digit of the sum, and remember the tens. 5+8+2 = 15; 15+1 = 16; ANS: "??635" Brain: 1
  5. Now, add the tens and hundreds digit together. Add this to what you remember. Write down the ones, remember the tens again. 8+2= 10; 10+1 = 11; ANS: "?1635"; Brain: 1
  6. Finally add the hundreds digit with what you remember. Write down the sum. 2+1 = 3; ANS:"31635"!


Multiplication by 101 and 1001

Multiplying 101 by a Two-digit Number

  1. 85 * 101
  2. All you must do is write the number other than 101 twice. ANS: "8585"!

Multiplying 1001 by a Two-digit Number

  1. 93 * 1001
  2. Write the number other than 1001 down twice (as in the trick above), except this time place a zero in between. ANS: "93093"!

Multiplying 101 by a Three-digit Number

  1. Ex. 427 * 101
  2. First, write down the tens and ones digit of the number other than 101. ANS: "???27"
  3. Then, add the hundreds digit of the number other than 101 to the same number. 427+4 = 431; ANS: "43127"!


Multiplication - Double and Half Method

Double and Half Method

  1. Ex. 36 * 25
  2. Double one factor and halve the other. This is done in order to hopefully "simplify" the problem. 36÷2 = 18; 25*2 = 50; Brain: {18,50}
  3. Then multiply the two resulting factors. This problem should just be easier to visualize than the original problem. 18*50 = ANS: "900"!


Multiplying Numbers Ending in 5

Multiplying Two Numbers Ending in 5 Whose Preceding Digits are Both Even or Both Odd

  1. Ex. 85 * 45
  2. Write down 25. ANS: "??25"
  3. Then, add the tens digits together. Then, take half. 8+4 = 12; 12÷2 = 6; ANS: "??25" Brain: 6
  4. Now, multiply the tens digits together and add it with the number you remember. 8*4 = 32; 2+6 = 38; ANS: "3825"!


Multiplication - 2, 2 digit numbers that are equidistant from a number.

Multiplying Numbers Equidistant from a Number

  1. Ex. 63 * 57
  2. First, square the number that they are equidistant from. 60*60 = 3600; Brain: 3600
  3. Then, square the common difference and remember this number also. 3*3 = 9; Brain: {3600, 9}
  4. Finally, subtract these two numbers, and take the absolute value. 3600-9 = ANS: "3591"!


Tricks With 10

Dividing and Multiplying by Multiples of 10

To multiply by any multiple of 10, move the decimal point to the right for as many zeros that are in the multiple of 10. ex: 3.5 x 10^4 = 35000

To divide by a multiple of 10, move the decimal point to the left for as many zeros that are in the multiple of 10. ex: 934 / 100 = 9.34

Multiplying Two 2 Digit Numbers with the Same Unit's Digit and the Sum of the Ten's Digits is 10.

  1. Ex. 36 * 76
  2. Square the common ones digit and write the product down. 6*6 = 36; ANS: "??36"
  3. Multiply the tens digits and add the ones digit to the product. Write this sum down. 3*7 = 21; ANS: "2136"!


Multiplying Two Numbers Close to 100

Multiplying Two Numbers Close to but Less Than 100

  1. Ex. 93*97
  2. Subtract both numbers from 100 and multiply these two results. Write this product down using two digit places. 100-93 = 7; 100-97 = 3; 3*7 = 21; ANS: "??21"
  3. Take the multiplicand and subtract it from 100. Now, subtract this from the multiplier. Write this difference down. 100-93 = 7; 97-7 = 90; ANS: "9021"!

Multiplying Two Numbers Close to but Greater Than 100

  1. Ex. 106 * 110
  2. First, drop the hundreds (the 1) digit from the factors. Then, multiply these two numbers and write down the product using two spaces. 06*10 = 60; ANS: "???60"
  3. Then, add these same two numbers and write the sum down using two spaces. 06+10 = 16; ANS: "?1660"
  4. Finally, write down a 1 for the ten-thousands place. ANS: "11660"!


Dividing by 25

Dividing by 25

  1. Ex. 42 ÷ 25
  2. Multiply the number by 4. 42*4 = 168; Brain: 168
  3. Move the decimal 2 places to the left. (Divide by 100) ANS: "1.68"!


Subtracting Squares

Subtracting the Squares of Two Numbers

  1. Ex. 19² - 11²
  2. Add the bases and remember. 19+11 = 30; Brain: 30
  3. Subtract the two bases and remember. 19 - 11 = 8; Brain: {30,8}
  4. Multiply the two numbers in your head. 30*8 = 240; ANS: "240"!


Repeating Decimals

Changing a Repeating Decimal to a Fraction

  1. Ex. .454545454545...
  2. First, place the repeating digit or digits in the numerator of the fraction that will be formed. Repeating digits: 45; ANS: "45/??"
  3. Then, put a 9 in the denominator for every repeating digit. Reduce! ANS: "45/99" = "5/11"!


Finding Number of Positive integral Divisors

Finding the Number of Positive Integral Divisors of a Number

  1. Prime factor the number.
  2. Add 1 to each exponent.
  3. Multiply the two numbers in step 2.

Converting Celsius to Fahrenheit

Converting Celsius to Fahrenheit

  1. Multiply Celsius number by 9/5.
  2. Then add 32.

Converting Fahrenheit to Celsius

  1. Subtract 32 from the Fahrenheit number.
  2. Multiply by 5/9.

Remainder Test Rules

Remainder Test Rules

    The numbers before are the divisors.
  • 2 - if the ones digit is even, the remainder is zero; if the ones digit is odd, the remainder is one.
  • 3 - divide 3 into the sum of the digits
  • 4 - divide 4 into the last two digits
  • 5 - divide 5 into the ones digit
  • 8 - divide 8 into the last three digits
  • 9 - divide 9 into the sum of the digits
  • 11 -
    1. Beginning with the units digit, add every other digit together going to the left
    2. Add the remaining digits and subtract. 8 5 7 2 6 / 1 1 6 + 7 + 8 = 2 1 2 + 5 = 7 2 1 - 7 = 1 4 1 4 - 1 1 = 3 The remainder is 3.

Divisibility Test Rules

Divisibility Test Rules

  • 2 - if the number ends in an even number
  • 3 - if the sum of the digits is a multiple of 3
  • 4 - if the last two digits are divisible by 4
  • 5 - if the number ends in a 0 or 5
  • 6 - if the number is divisible by 2 or 3
  • 8 - if the last 3 digits are divisible by 8
  • 9 - if the sum of the digits is a multiple of 9
  • 10 - if the one's digit is 0

Congratulations - you have successfully completed this class!

Congratulations to you again! You have reached the end of the Mental Math section and hopefully you have learned a few useful tricks if not all of them. Many of these tricks that we have shown you can become very useful when you forget your calculator at home. Therefore, you should make sure that you come back and visit this classroom often to refresh your memory of these tricks.

By clicking on the "Next" button, you will be taken to our Homework classroom... effectively the classroom you can take with you! Here you can print out our site easily or even download tests that have been created especially for practicing mental math! We call them our NUMBER SENSE tests!!!

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